2011年2月15日星期二

Sons of Liberty and Portal do is to actually tell us these commands

In most any game, we would not mind having to accomplish certain feats, and more importantly, we would certainly not complain about having to kill the final enemy, since that would bring upon the much-desired denouement Alas, in the vast majority of games, these commands are gentle, imperceptible, implied through environmental and contextual replica Omega 4100.30 watch cues Thus, we receive the commands without protest

What Sons of Liberty and Portal do is to actually tell us these commands out-loud, through an in-game director, and suddenly the conceit of freedom that video-games tend to propagate is destroyed Most games force us to do this and that The above two games are honest about it. If there is one divergence between Sons of Liberty and Portal, replica Omega 4531.51 watch is that the former provides no true escape from the fiction of the in-game director To the very end, we are following the commands of an artificial intelligence

The closing cinematic (a movie-like animation that furthers the story using film language) suggests future freedom only for the fictional protagonist As far as our interactivity is concerned, we never oppose the computer's authority Our last action is to kill the final enemy, just as the computer has ordained Portal, on the other hand, gives players the replica Omega 2269.52 watch opportunity to walk backstage - to view the machinery behind the fiction